batelite: A bat girl, smiling (Default)
2024-09-13 07:51 pm
Entry tags:

dream journal

Last week at a Thing I bought a little book with a felted cover. Since felt seems like a terrible idea for a handwritten recipe book I instead opted to use it as a dream journal. Two entries so far.

Knowing my dreams I reckon what I'll write in there isn't going to be very intelligible after the fact, but they'll probably involve a lot of travel.

batelite: A bat girl, smiling (Default)
2024-03-07 01:15 am
Entry tags:

Taking Too Long

About an hour and a half ago I uninstalled Age of Empires 2 after spending a bit over 80 hours on it over the past few weeks. Being such an abrupt event, I can't stop thinking about it yet.

The crux of my issue with the game is that it's designed such that unit matchups are heavily one-sided, and taking out building practically requires specialised forces. That's all fine and stuff (although the game's tutorial never bothers to explain what the design expects from you) but it does make for a . When I think back to StarCraft 2, the only time your units are truly ineffective is when they simply can't aim at the target. And that is a game with bonus damage and counter-units as well. In AoE2 you can get cleaned up by a smaller force of counter-units ambushing your attack force, or some cavalry can beeline to your siege units before you can respond at which point you might as well retreat. It's easy for attacks to fail or for you to get stuck in your base because the enemy attacks require your army to clean up. Add in an AI that will sit around rebuilding up to its quota but mines resources incessantly across the map, and you've got frequent situations where anything less than complete victory gives no long-term progress. That's not even mentioning the goddamn fly-swatting with enemy villagers spreading across the map.

The point is that I've had one too many missions turn into a three to four hour shitshow when they should be at most 45 minute romps, probably less. Now, I don't think the wider AoE2 community is going to really give a shit. The vocal part of that fanbase is the part that plays ranked, and that tends to be the tryhard crowd that calculates all life out of the game and glorifies the people who dedicate all their free time to the game. Hardly the crowd to fish for sympathy from about sucking. I doubt it's a majority, but it's who I'd expect to respond. (In fact I'm not sure where most players go in this game. Estimates I've seen suggests ranked games is a 10% or similar minority, but most of the campaign completion achievements are hanging around under 5% of the playerbase. Are most of them in unranked multiplayer then?)

But for whatever obvious truth there is to the "learn the game better" shit I'd inevitably get, it's never been convincing. It's my humble opinion that it doesn't matter what the design is or does, if it drags low-skill play into multi-hour slugfests then that's a failure.

Git gud. Learn the game better, noob. Of course you're frustrated, you suck. It's increasingly feeling like a way to rebuff the idea that things could be better. You can postpone addressing things indefinitely, because either someone gets familiar enough with the bullshit for it not to bother them or they fuck off entirely. Either way is a win. There's not a term for the kind of non-negotiable failure of design that I'm talking about, because it's obvious and yet it happens anyway. It kinda feels like we should, as there's so much shit bogging down the discussions now.

It's not in the Gamer's toolset to calm salty people down or to de-escalate. You get a (misguided) balance suggestion and the first thing that gets brought up is an accusation of low skill. No explanations for why the design is the way it is (because AoE2 has an elegance and a method to it's design). Why do people even bother to post? To stew in the hostility together?

I also sucked at SC2, but when I take missions in that completely over-cautiously they take 45 minutes and not 3:30. I don't think I have a whole lot of patience for this sort of shit anymore

batelite: A bat girl, smiling (Default)
2024-02-13 02:33 am
Entry tags:

Easy Games

Today I had a talk about Noita with a friend who was doing some very convoluted (and I think secret) stuff in that game on stream. I checked out mentally towards the end because it seemed to get spoilery and also I did not understand what has was happening anymore anyway. Before that was a couple of hours of strange grinding to get comically absurd levels of power, which I'm assuming is at least partially a "because I can" thing. The last few Noita streams that friend had done didn't result in any run getting very far, so if you get one really going you might as well make it game-breaking ridiculous.

I haven't played Noita for a couple reasons. One of them is that it is a roguelike, and those tend to be very difficult because otherwise the selective persistence doesn't become important. They're often punishing to the point that you can't get sloppy when you're skilled or just frustrated with 10 dud runs, and that happens to be natural to me. The second is precisely that it's cultivated an impression in me of being extremely convoluted and layered even for the genre. There's just no way I'd ever scratch more than the surface of it even if I do manage to get some good runs.

---

For one reason or another I've been watching a lot of videos on Age Of Empires II lately, filled with minutiae of that game's mechanics. What I've learned in a short time is that AoEII is a very complicated game, and also made by a team that was very aware of (if not in direct conversation with) the competitive community of the first game. I think that may be why as a kid I bounced off it so hard, despite liking faffing around in the first one. The first thing is that building are much, much beefier in the second one, so doing straightforward kid strategies is going to run afoul of not being able to kill opponents effectively. The second problem is that much of the damage calculations involve hidden armour groups and bonus damage types, so it's very difficult to understand the relations between units and buildings.

Beyond that though, the current version of AoEII is Definite Edition, which itself recieves patches every few months or so as well as new DLC expansions. There are currently upwards of 40 civilisations in the game, and many parts of the game have been altered since release 20+ years ago in response to the multiplayer community which no doubt includes some very old blood. (The game is probably noteworthy in its own right for inheriting a 20 year old playerbase like that. Even StarCraft 2 does not match that longevity.) The result is a culture that is extremely honed to all of the many tiny differences between factions and their units, to the point that one of the videos suggested "you're ready to begin ranked play when you can beat the extreme AI". I am tempted, but it's also very daunting from the outside.

---

For a while I've been thinking I might just like easy games better these days, but that doesn't feel entirely right. I've been thinking I like playing short free games to get a wide range of impressions, but then I don't actually do that much anymore these days because a lot of short free games are similar in conception if not siblings of the same template. (The last of those I can remember is a ton of unity games where you steer a rocket through an obstacle course. The template use was not subtle.) Part of me keeps wondering why I won't commit to any game anymore these days, and that is demonstrably not true. I think what's really tying all of these together is that modern games are more prone to assuming you're ready to dedicate a very large amount of time to learning them properly, and that is just not something I can be bothered with. Whether it's a roguelike that wants me to experience the first couple regions hundreds of times or a game with so much fine-tuned variation that playing it effectively requires study, it just doesn't sound like a worthwhile hobby to me. It feels like a fashion of these times that games are often like this.

That's where easy games shine. They can be long, but you'll get through them anyway. And short games can be hard all they want. I think the NES mega mans might still have a reputation for difficulty, and I like at least half of those.

batelite: A bat girl, smiling (Default)
2023-12-05 01:56 am
Entry tags:

On Improving

Thinking about art and the constant push to improve again.

It's something that is practically taken for granted. Everywhere you could possibly look as an artist is, whether implying or outright saying as much, expecting you to be constantly practicing and getting better at your craft. Practice, practice, practice. Every so often I hear people paraphrasing that graph about skill and taste outpacing each other cyclically. I think some (non-art) folks might even still be thinking "you're only as good as your last piece" is a sentence to be taken seriously.

I haven't really vibed with the idea for years, mostly because if you look a little closer there doesn't seem to be an end to it. The result of stretching your abilities and achieving a level of technical skill is for someone to set you a new standard. There's always something higher to measure towards. Plenty of folks internalise this.

When I was trying my hand at learning electronics, the motto of the school of applied sciences I went to was "exceed expectations". At some point a lecturer went on at length about that motto and how we should all strive to follow it. I know it's a bit of a childish objection, but if you're expecting me to exceed your expectations then those were not your expectations. I feel like this warrants pointing out because there's a slight of hand in there that is indicative of something. I don't think very many folks there took the motto to be some kind of inspired wisdom, but the culture there was fairly drenched in the live-to-work mentality. No wonder my time there was Bad.

I feel like there's nothing really wrong with the manner in which folks train their technical skill. The irony of this is that I've actually grown dissatisfied with my skill lately, so I'm probably going to try to push myself. But I think improvement for improvement's sake is not going to lead anyone to happiness, and it shouldn't be considered negative for someone to lack the interest or willpower to do so. At the end of the day, saying "They aren't pushing themselves to improve, what a waste." is just another way of demanding someone spend their time and attention on the parts of their life that benefit you.

batelite: A bat girl, smiling (Default)
2020-09-05 03:35 pm
batelite: A bat girl, smiling (Default)
2019-10-23 01:53 am
Entry tags:

I have weird issues with multiplayer games.

I just spent about an hour and fifteen minutes faffing around mostly meaninglessly in a Minecraft server since I apparently can't ask a sinple fucking question, which is whether or not I can help around the communal place at all. I don't know what needs doing there or what most of the things there do and I worry if I touch anything I will break stuff. Since I don't talk to people (even though I like it when I do) and I'm scared to interact with anything someone else made, I usually check in a few time and stumble around uselessly like this, maybe coming in with a question to ask (like this time) and never initiating conversation, and then eventually just...stop appearing. Waiting for something to give me a reason to come again, I guess.


--->>>>> )
batelite: A bat girl, smiling (Default)
2019-09-25 12:20 am
Entry tags:

Anxiety vent

I want to vent about my anxiety a little.

---Somewhat sad ahead )
batelite: A bat girl, smiling (Default)
2019-05-24 11:02 pm
Entry tags:

A System For Magic

Someone I love dearly has been thinking about worldbuilding something involving dragons and magic. I wrote out this explanation of a justification for magic that I had form years ago, and over the years. It is meant to be for a webcomic, but I once started drawing the first page and soon ceased. I would like to try it again at some point though.

---It's pretty tall and rambly, almost 760 words. )
batelite: A bat girl, smiling (Default)
2018-08-15 05:37 pm
Entry tags:

A small thing on boundaries

This is technically a continuation of a two toot thread on my private masto about how I don't feel like I have any proper boundaries. I would like to make a larger post about it (or maybe edit this into one) if I feel like I have enough material. This post is sort of adjacent though.

Suddenly remembering a thing. A few years ago middle brother wanted to get rid of the Wii U (I think this was before any hint of the Switch was about) because at that time it'd still have some value. The proceeds would be split among the three of us. I don't remember exactly what the circumstances around us getting the Wii U, but I think it was a joint purchase. We never had that many games for the thing.

I objected saying I wouldn't have use for the money (bought very little stuff back then) but after weeks of insisting and pointing out I didn't use the thing either (hell, middle brother told me that I should buy games for the thing if I wanted to keep it around) we did get rid of it.

What I was really objecting to was that my brother tended to get rid of console stuff he had no use for himself. Games before this mostly, sometimes without warning. More often handing a large stack over and going "which ones do you want to keep?"

I'm a sentimental person. I don't like losing things, probably to a fault.

The one I remember was Blink The Time Detective for one of the Xbox consoles. I don't think I played it for a while anymore at that point but I had done so lots. I might have been the only one to play it more than a little bit, but I like having the option. I don't play much console stuff, and when I do it's in short (days to weeks) intensive bursts. Brother would trade away a stack of games and get something like 40 euros, which would go to a controller or something he'd use. They weren't things that benefited me. I just had to live with something gone in my life to further another's goal. I never said anything as such, but that was what I was objecting to...

I think the Wii U netted me some 80-110 euro, which I don't feel like it's worth it. My memories don't really have monetary value, and I don't want to sell my memories.
batelite: A bat girl, smiling (Default)
2018-07-08 12:36 pm
Entry tags:

Musing on affection

Someone asked last night to people how they prefer to do affection. I don't know if it's a direct answer, but I wrote a bunch last night.

This goes to lewd-adjacent places, but not explicit. )
batelite: A bat girl, smiling (Default)
2018-06-10 07:51 pm
Entry tags:

Halt and Catch Fire

This is mostly just writing down the course of anxious breakdown (if that is a thing and not something I've made up) that occurred over the course of last evening and night. I'll say now that it's all extremely petty, so this probably ends up being good evidence of why to avoid me.

A handful of days ago I happened to notice that I suddenly wasn't following someone anymore on mastodon, which is fine. It's her right anyway. I don't know why but I have a guess, which is simply that I haven't been talking to her. I'm not certain though, so maybe I've done worse. If I did do something bad though, then I'm pretty sure I'll just make things worse trying to contact her. Maybe it was an accident. I need to know to relay my anxiety.

So that stayed somewhere on my mind for a day or three until yesterday they stopped following me as well. I'm pretty sure that it's not an accident anymore, but it's still not clear whether she's just cleaning out her follower list or trying to distance herself from me. Anxiety and the aforementioned stop me from asking. I don't know why it bothers me so, but it's been gnawing at me the entire time.

Then for extra sadness, I remembered someone who I lost contact with after they deleted their public-facing account. I only joked at their nonsense, so I don't feel like I'm in a position to go bother their more private account(s) but I know where to find them. I'm pretty sure there's a few similar cases where people move for whatever reason outside of my immediate vicinity and I lose contact. I let it happen. I don't feel like I deserve people's time. Sometimes I find out someone deleted their account and as far as I'm concerned they've disappeared. I don't deal well with that, as I tend to worry about why.

When I looked through my followers, there's barely anyone I talk to. There's people I've had one or two brief conversations with, and a lot of impulse follows and dead accounts. What I had of a social net is falling apart. I'm sure people unfollow me on occasion as they clean out their timelines. That last part I'm not sad about, but there's probably people I've managed to forget about because of it.

Just before I went to bed I decided I might as well do something else that has been generating anxiety for well before then (weeks, if not months) and messaged someone else that I haven't been talking to her simply because of my anxiety. I still haven't read the response (but will after I write this) but that night I felt it was enough of a mistake that she'd want me out of her life. I couldn't sleep well because of everything else either (a rarity for me, lucky that I am) until after I vented a bit more about it at around 2:30. That vent looks rather disjointed, so I'm sure it must have been worrying to whoever saw it.

I don't know why I'm this anxious about things, but it tends to manifest in ways that trap me mentally as I stew in further anxiety.
batelite: A bat girl, smiling (Default)
2018-04-28 05:09 pm
Entry tags:

"cutie bat girl"

Something odd happened a week ago:

20-4-2018 and a while before:

I had no idea what was going on with me, but I had occasional feminine lapses. I thought at that time I might be genderfluid but with rather vague swings in feeling, thus difficult to be certain of.

21-4-2018:

While talking to Avery about things related to her transition I mentioned as an aside that I was having a particularly easy time going along with thinking as if I'm trans.

But then Avery suggests "maybe you're a girl today?"

A weird feeling came over me, pleasant and uplifting and joyous. I didn't know how else to describe it at the time. The feeling of joy flared up once or twice after that.

I was compelled to draw us in embrace after that.

I told a friend, Janet, about what happened that evening (sending here and Avery the drawing at about the same time) and she then asked if I wanted to be referred to as a girl for the day, which she then did and also occasionally for the day after. After that we tried a couple of days of girl and boy interspersed to see if it was genderfluidity. The feeling flared up occasionally at being called girl (and once at boy) though not every time and in decreasing intensity. Avery told me that was normal for "gender euphoria" as she called it, and that it's not an easy to get feeling. My guess as to why would be like loosening a rather tight belt - It might be because you let yourself be more comfortable after having been stuck behind something for however long.

Janet still calls me a bat girl sometimes and has been surprisingly patient and supportive about me voicing every standard worry and objection I raise to myself to the idea, angel that she is. I've had feelings of wishing I were a girl a few times since as well.

So I guess I like being called a girl now.

The drawing I refer to above of me (a bat) cuddling Avery (a lizard)

I'm glad I drew this (a scene from my and Avery's affectionate stuff that happened around that conversation) as something to remember the event by. I find that a lot of stuff online tends towards paving over older things with the new. I think messages on discord are grouped by minutes of ten as long as nobody interrupts you, but once a day or two has passed it's just the date. I believe I logged the conversation with Avery in notepad, so I still have rough estimates of what was said when. (up to a few minutes error between messages but always in order)

This is something has always happened, I suppose. Forum thread lists get longer as old posts are buried, but there's more hope of them being found again. Mastodon allows you to find out exactly when something was posted if you open individual toots, but otherwise it goes from "n minutes ago" to "n hours ago" to "n days ago" and so on. I feel there's a lot of context lost in doing so.

That tangent drifted off, but anyway: Although I probably won't ever need to know exactly when in the afternoon (or late morning) Avery said I was a girl, but...losing that information and having everything relegated to a date. This might not turn out all that important of an event, but I don't want to lose context.

I don't really want to lose things in general, but it happens. When that happens I tend to forget, or don't have anything to show for it.

As a conclusion: Feel free to call me a girl or a boy I suppose. I seem to favour girl though. I'm not sure I really like where this is going if it's going anywhere.
batelite: A bat girl, smiling (Default)
2018-04-10 09:14 pm

Crumbs

Or: I don't understand gender all that well but occasionally I feel nice.
batelite: A bat girl, smiling (Default)
2018-01-21 09:06 pm

Parasite

No idea how long this one will be. Probably quite short.
 
A couple of days ago I had another emotional outburst, which I think makes three so far? There's the smaller on in the autism post, the one that my first post was part of, and this recent one. I think I've been on Mastodon for about 3 months?
 
Notably, all three so far have for at least some part involved me trying to guess at the reactions of others. This isn't much of a revelation to me, but more interesting is some of the language employed: in the autism post I described myself as "bitching" and the hovertext for the text I wrote recently (posted as a screenshot of notepad) reads "An awful bit of whiny [...] text."
 
One thing that occurs withs autism (and probably other things as well) when you're diagnosed at a young age is that there is certain narrative about the condition. If it's not explicitly stated during therapy/treatment it tends to creep in at some point. It may have been exarcerbated by looking up stuff later myself, as I can't remember specific moments from childhood but I do have some feeling that it was present at that time. In this case I'm talking about "Autistic people lack theory of mind and empathy". That stuff stuck.
 
In recent years I've started making efforts to talk to people more. Being lonely isn't the most pleasant of things. I think I'm doing it quite well so far. Another bit of language I've noticed is I think I considered describing myself as leeching off others (similar sentiment to the bit at the beginning of the autism post) and well, you've read the title of this.
 
I think what's going on is that if (a big if) I lack the theory of mind/empathy as asserted above, then any social interaction I do is both effectively mimicry and only for selfish ends. Doing this I will eventually end up hurting people. I don't think that is true though, so there's probably some shift going on in my mind. Ironically, the earlier bitching/whining remarks seem to stem from a desire to help. I do want to try and help people. I can't really help them with many of their problems anyway, but when I'm the one solliciting help from them I'm just making things worse on them. I don't think that quite all there is to it; there seems to be some genuine feeling of inferiority in there as well, but I don't know what goes on with that at the moment. Food for thought.
 
Forums are probably the easiest given the generally accepted time between replies. That doesn't really mean a whole lot if at first you're too scared to look at people's replies, but I've been better at that. That being said, I still took 4 days to make a thread and haven't looked at the few replies, since I feel like I made a dumb thread. I think that's been three days since posting now. Eventually I'll get to it?
 
Mastodon at least works on the understanding that one can take a little while to answer since people are actually doing things and timezones. I've not seen a lot of interaction about posts older than a day though, so it feels like a much more leniently timed chat. I've started making the occasional post-and-run in actual real-time chats as well.
 
At least I have so far not yet burnt trough anyone's goodwill even if it feels otherwise sometimes. I wonder how many more of these outbursts it will take for that to start happening. On the recent one a much-appreciated response talks about trusting others and while I think trust is starting to grow, the large paragraph above suggests I don't trust myself quite yet either. One line from my Mastodon bio is "Please don't assume I ever post or ask anything with ill intent" which I knew full well was only there for my sake when I wrote it. I keep feeling like people are more negatively judging of me than they actually are, and I'm pretty sure that's reflecting myself on them.

Still, trusting people (and using direct contact for this stuff as she suggests as well) might lessen how often this happens.
batelite: A bat girl, smiling (Default)
2018-01-15 12:00 pm

Worldbuilding & Gods

I told someone I had this idea for a while yesterday, so here it is:
 
Suppose that there is a kind of "energy" (I don't have a name for it), in my mind sort of a vague mix between gaseous and liquid although it doesn't really matter, because it doesn't stay in this "pure" form very easily or long anyway. There is a limited, constant quantity of the stuff. People (and probably animals as well) can instincively sense the stuff.
 
This "energy" is capable of giving one supernatural/magic ability, the more you have the more powerful you become. At some threshold with enough of it to your name you become immortal (immovable object kind of thing) and at this point you become known as a god or whatever the preferred name for it would be. Every known deity in history has been someone amassing enough of the stuff. Should you lose any you lose powers proportionally, so your status as god isn't permanent.
 
These powers are practically magic and numerous, eventually being able to will matter (non-"energy" related) in and out of existence or whatever. Although at some point flight and levitation will be pretty trivial as well as ones senses enhancing with the amount you have, one never gains the ability to be on more than one place at a time. Same goes for telepathy or knowledge of things not in your vicinity.
 
"Energy" in its pure form doesn't give powers. For that, you need to imbue it into an object of some kind. The two processes happen simultaneously, and you can't use an already existing object for this purpose. It doesn't really matter what you make. It can be making jewelry, wood carving, metalwork, anything. You can weave the "energy" into a fabric, and even buildings can function for housing "energy" if you have but enough of it. The latter will require a stockpile of harvested(more on that later) or sacrifice material to be consumed during construction, since there's no way to keep pure "energy" for more than a couple dozen seconds.
 
"Energy" is linked to a person. You have to make the first pieces (or pieces) yourself but once you have a little others can start imbuing items in your stead. It is somewhat common for people to have some personal effect that grants them some strength or minor magic
 
Sufficiently powerful people can lend people they select some of their powers provided the person in question has an imbued object with them. These powers can be greater than the energy in that object would grant by themselves.
 
Breaking an item containing "energy" will cause it so seep out, ready to be used in another craft. Power can be stolen from people in this way. This doesn't require burning or anything of the like; Smashing the object with a hammer, or delivering major damage in some other way. A statue could simply be toppled, for example. If the freed energy isn't used, it will sink into the ground, where it is either absorbed by newly growing plants or if nothing grows there, eventually it will seep into rocks to form sort of a magic ore. Imbued objects may have been buried and/or forgotten, although not in large quantities at one spot. Larger quantities would be picked up by passing people's senses, and would likely get dug up and reused.
 
-----------------------------------------
 
Besides being a basis for the existence of magic, the above is intended for stories about competing gods. Mind that the stuff below (and possibly even the above) might not be (able to be) entirely separated from the European-based fantasy notions that are ubiquitous in the genre.
 
I've not written or thought of any actual story involving the above, but I think it allows for more interesting gods and more interesting religious strife should one choose to. Most important to me, it requires the gods in question to be based on what at one point was a regular person in that world. Any power struggle between gods is largely dependent on interpersonal conflicts and greed, rather than vague notions or absolute values. Of course, being [whatever species] they might still base their decisions on those. Gods will likely be organizing groups of people into some kind of religions, even if just to safeguard all the stuff that give them their power.
 
I don't think I quite had a point to end on, and this stuff can probably go on for a while yet.
batelite: A bat girl, smiling (Default)
2018-01-14 11:49 am
Entry tags:

Talk of autism

Below the cut there are first a few paragraphs relating to the previous entry, and then goes into the proper topic - autism as it relates to me (eventually, the first bit is complaining about someone else). I get into describing a suicide attempt at some point in the latter half. This entry is also loooooong