batelite: A bat girl, smiling (Default)
About an hour and a half ago I uninstalled Age of Empires 2 after spending a bit over 80 hours on it over the past few weeks. Being such an abrupt event, I can't stop thinking about it yet.

The crux of my issue with the game is that it's designed such that unit matchups are heavily one-sided, and taking out building practically requires specialised forces. That's all fine and stuff (although the game's tutorial never bothers to explain what the design expects from you) but it does make for a . When I think back to StarCraft 2, the only time your units are truly ineffective is when they simply can't aim at the target. And that is a game with bonus damage and counter-units as well. In AoE2 you can get cleaned up by a smaller force of counter-units ambushing your attack force, or some cavalry can beeline to your siege units before you can respond at which point you might as well retreat. It's easy for attacks to fail or for you to get stuck in your base because the enemy attacks require your army to clean up. Add in an AI that will sit around rebuilding up to its quota but mines resources incessantly across the map, and you've got frequent situations where anything less than complete victory gives no long-term progress. That's not even mentioning the goddamn fly-swatting with enemy villagers spreading across the map.

The point is that I've had one too many missions turn into a three to four hour shitshow when they should be at most 45 minute romps, probably less. Now, I don't think the wider AoE2 community is going to really give a shit. The vocal part of that fanbase is the part that plays ranked, and that tends to be the tryhard crowd that calculates all life out of the game and glorifies the people who dedicate all their free time to the game. Hardly the crowd to fish for sympathy from about sucking. I doubt it's a majority, but it's who I'd expect to respond. (In fact I'm not sure where most players go in this game. Estimates I've seen suggests ranked games is a 10% or similar minority, but most of the campaign completion achievements are hanging around under 5% of the playerbase. Are most of them in unranked multiplayer then?)

But for whatever obvious truth there is to the "learn the game better" shit I'd inevitably get, it's never been convincing. It's my humble opinion that it doesn't matter what the design is or does, if it drags low-skill play into multi-hour slugfests then that's a failure.

Git gud. Learn the game better, noob. Of course you're frustrated, you suck. It's increasingly feeling like a way to rebuff the idea that things could be better. You can postpone addressing things indefinitely, because either someone gets familiar enough with the bullshit for it not to bother them or they fuck off entirely. Either way is a win. There's not a term for the kind of non-negotiable failure of design that I'm talking about, because it's obvious and yet it happens anyway. It kinda feels like we should, as there's so much shit bogging down the discussions now.

It's not in the Gamer's toolset to calm salty people down or to de-escalate. You get a (misguided) balance suggestion and the first thing that gets brought up is an accusation of low skill. No explanations for why the design is the way it is (because AoE2 has an elegance and a method to it's design). Why do people even bother to post? To stew in the hostility together?

I also sucked at SC2, but when I take missions in that completely over-cautiously they take 45 minutes and not 3:30. I don't think I have a whole lot of patience for this sort of shit anymore

batelite: A bat girl, smiling (Default)

Today I had a talk about Noita with a friend who was doing some very convoluted (and I think secret) stuff in that game on stream. I checked out mentally towards the end because it seemed to get spoilery and also I did not understand what has was happening anymore anyway. Before that was a couple of hours of strange grinding to get comically absurd levels of power, which I'm assuming is at least partially a "because I can" thing. The last few Noita streams that friend had done didn't result in any run getting very far, so if you get one really going you might as well make it game-breaking ridiculous.

I haven't played Noita for a couple reasons. One of them is that it is a roguelike, and those tend to be very difficult because otherwise the selective persistence doesn't become important. They're often punishing to the point that you can't get sloppy when you're skilled or just frustrated with 10 dud runs, and that happens to be natural to me. The second is precisely that it's cultivated an impression in me of being extremely convoluted and layered even for the genre. There's just no way I'd ever scratch more than the surface of it even if I do manage to get some good runs.

---

For one reason or another I've been watching a lot of videos on Age Of Empires II lately, filled with minutiae of that game's mechanics. What I've learned in a short time is that AoEII is a very complicated game, and also made by a team that was very aware of (if not in direct conversation with) the competitive community of the first game. I think that may be why as a kid I bounced off it so hard, despite liking faffing around in the first one. The first thing is that building are much, much beefier in the second one, so doing straightforward kid strategies is going to run afoul of not being able to kill opponents effectively. The second problem is that much of the damage calculations involve hidden armour groups and bonus damage types, so it's very difficult to understand the relations between units and buildings.

Beyond that though, the current version of AoEII is Definite Edition, which itself recieves patches every few months or so as well as new DLC expansions. There are currently upwards of 40 civilisations in the game, and many parts of the game have been altered since release 20+ years ago in response to the multiplayer community which no doubt includes some very old blood. (The game is probably noteworthy in its own right for inheriting a 20 year old playerbase like that. Even StarCraft 2 does not match that longevity.) The result is a culture that is extremely honed to all of the many tiny differences between factions and their units, to the point that one of the videos suggested "you're ready to begin ranked play when you can beat the extreme AI". I am tempted, but it's also very daunting from the outside.

---

For a while I've been thinking I might just like easy games better these days, but that doesn't feel entirely right. I've been thinking I like playing short free games to get a wide range of impressions, but then I don't actually do that much anymore these days because a lot of short free games are similar in conception if not siblings of the same template. (The last of those I can remember is a ton of unity games where you steer a rocket through an obstacle course. The template use was not subtle.) Part of me keeps wondering why I won't commit to any game anymore these days, and that is demonstrably not true. I think what's really tying all of these together is that modern games are more prone to assuming you're ready to dedicate a very large amount of time to learning them properly, and that is just not something I can be bothered with. Whether it's a roguelike that wants me to experience the first couple regions hundreds of times or a game with so much fine-tuned variation that playing it effectively requires study, it just doesn't sound like a worthwhile hobby to me. It feels like a fashion of these times that games are often like this.

That's where easy games shine. They can be long, but you'll get through them anyway. And short games can be hard all they want. I think the NES mega mans might still have a reputation for difficulty, and I like at least half of those.

batelite: A bat girl, smiling (Default)
I just spent about an hour and fifteen minutes faffing around mostly meaninglessly in a Minecraft server since I apparently can't ask a sinple fucking question, which is whether or not I can help around the communal place at all. I don't know what needs doing there or what most of the things there do and I worry if I touch anything I will break stuff. Since I don't talk to people (even though I like it when I do) and I'm scared to interact with anything someone else made, I usually check in a few time and stumble around uselessly like this, maybe coming in with a question to ask (like this time) and never initiating conversation, and then eventually just...stop appearing. Waiting for something to give me a reason to come again, I guess.


--->>>>> )

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